Items
This is a spoiler page for the items in Spelunky.
Rope
Ropes are a consumable item which can be used to deploy a climable rope
in front of the spelunker.
If the player holds UP when deploying the rope, they will throw the rope
up in the air, and if the player holds DOWN, they will drop the rope
down in front of them.
Ropes are useful for reaching areas out of reach and safely descending
from cliffs when the ground is not visible.
They can also be used to anchor the player's y-position when attempting
to fight or blow up enemies and shops.
If the player is holding on to a rope, they may throw a bomb in a
downwards diagonal direction by holding DOWN and pressing the bomb button.
This is useful for tossing bombs downwards into shops without risking
the shopkeeper jumping high enough to reach you.
Be wary if you are hanging on to a rope which is deployed above lava.
The lava might catch the rope on fire and cause it to burn up and
make it unusable.
Ropes come in bundles of three, and can be found throughout the game.
They are usually not worth buying in shops, though.
Bomb
Bombs are a consumable item which can be used to fight enemies and
blow up terrain.
Bombs are one of the most useful items in the game, for both their
high efficacy in dealing with foes and for accessing treasure and
other items.
If the player holds the UP button when throwing the bomb, they will throw
it in an upwards arc, and if the player is crouching when they throw it,
they will instead drop the bomb at their feet.
If the player has the pitcher's mitt, bombs thrown will not be affected
by gravity and will continue in a straight line when thrown until
they hit something.
If the player has the paste, bombs will stick to walls and enemies,
making them useful for attacking large dangerous enemies from a distance.
Bombs come in bundles of 3, or in bomb boxes, which have 12 bombs in them.
Since bombs are very useful and versatile, I strong recommend
purchasing/stealing them from shops when given the chance.
Spectacles
The spectacles are a passive item which improve the player's vision.
With them, you can see hidden treasure and items inside of walls and
improve visibility in dark levels.
They are not particularly useful as the Udjat Eye provides the
same secret treasure vision.
Climbing Gloves
Climbing gloves are a passive item which allows the spelunker
to grip walls.
With this item, the player can scale vertical walls by jumping repeatedly.
These gloves are extremely useful and I recommend picking them up
as soon as possible.
Pitcher's Mitt
The pitcher's mitt is a passive item which allows the player
to throw items in a straight line without them being affected by gravity.
It is not particularly useful unless you are really trying to throw things
at something far away.
Spring Shoes
The spring shoes are a passive item which allows the player to
jump higher by one tile.
They are very useful and can be found throughout the world and
by killing giant frogs.
If the player holds down the jump button when jumping on enemies,
they will also bounce extra high with this item.
Spike Shoes
Spike shoes are a passive item which increases the damage done
by the player when jumping on enemies.
They also prevent the player from sliding on icy surfaces.
Spike shoes also allow the player to deal stomping damage to enemies
which are not normally damaged by jumping, like mammoths.
Paste
The paste is a passive item which makes the player's bombs stick
to surfaces and enemies upon contact.
Giant spiders drop paste when killed so it's generally not worth it
to purchase this in shops.
Compass
The compass is a passive item which points the character to the level exit
at all times.
It is not very useful, but when the level is dark it can help in finding
the exit.
Also, when the player does not have much mobility while in the Ice Caves,
it can help in finding the exit without having to consume ropes.
Mattock
The mattock is an active item which can be applied to destroy the tile
either directly in front of the player or directly in front and down.
There is always one generated at the bottom of snake pits.
They can be useful for digging up treasure and reaching inaccessible areas
without consuming bombs, and usually break after about 50 uses.
It can also be used as a weapon, but is not particularly effective as one.
Boomerang
The boomerang is an active item which can be used to damage and
stun enemies a short distance away from the player.
When thrown, it will travel straight in the direction it was thrown
for a little bit, and then return to the player and be
automatically caught.
Boomerangs are used as weapons in the Jungle by tiki men,
who will throw it at you if they see you.
It can be a useful weapon for stunning enemies and dealing damage
in the early game, but should be dropped for a gun as soon
as one becomes available.
Machete
The machete is an active item which can be used to damage enemies
or slice through spider webs.
It deals twice as much damage as the whip and can damage enemies
that the whip cannot.
However, since it must be held to be used, it is usually outclassed
by other weapons which can inflict damage from a range.
Crysknife
The crysknife is a passive item which replaces the standard whip attack.
It allows the player to instantly kill enemies in a single swing.
It can only be found at the bottom of the secret Worm level,
in a pool of acid near the bottom of the level.
Web Gun
The web gun is a near-useless active item which can be used to shoot balls
of spiderweb a short distance.
It's not worth holding on to.
Shotgun
The shotgun is an active item which is usually the most effective and
practice weapon in the game.
When fired, it shoots a spread of pellets which travel in a roughly
straight line.
The shotgun can be used to kill enemies from afar (including shopkeepers),
and firing the gun right when pressing the jump button can allow
the player to jumping slightly higher than normal.
When using the shotgun to kill a shopkeeper that is off the screen,
be sure to listen for the 'angry shopkeeper' music to stop before walking
closer to investigate; sometimes it takes several shots for the pellets
to do enough damage to kill him.
Additionally, if only one pellet hits the shopkeepr, it will not stun him,
so be wary of firing the gun when you don't have it lined up properly.
Freeze Ray
The freeze ray is an active item that fires a short-range burst of ice
that freezes characters.
Once frozen, the player must whip or jump on the frozen character,
which will kill it instantly.
Freezing a character in midair will cause it to fall out of the air and
shatter when it hits the ground.
If the character frozen explodes upon death (like a UFO, for instance),
it will explode as well when it lands.
Plasma Cannon
The plasma cannon is an active item which fires an explosive projectile
forward and launches the player backwards.
There is always one in The Mothership level, and it extremely rarely
appears in crates as well.
Usually lugging it around and firing it without accidentally injuring
yourself is more trouble than its worth, so I don't recommend it.
Camera
The camera is an active item that takes a picture a short distance
in front of the player when used.
All this does is stun certain enemies and aggro others.
When used on bats or undead enemies, it will kill them instantly.
Using a camera on a shopkeeper will make him angry.
Usually the camera is not worth carrying around due to taking up
your active item slot and preventing you from dealing damage
in most instances.
Teleporter
The teleporter is an active item that can be both very useful and
very dangerous.
When used, the player will teleport somewhere around 6 tiles in front
of them, or, if they are holding UP, about 6 tiles directly upwards.
If the player would teleport into a wall, the game will try to teleport
to the player upwards as well, up to 2-3 tiles.
However, if this is not possible, the player will be killed instantly,
from teleporting directly into solid ground.
If the player teleports into another character, they will kill that
character instantly instead, making it useful for dealing with shopkeepers
and other difficult enemies.
While useful in niche situations and beating the game very quickly,
I usually shy away from it due to the risks involved.
Parachute
The parachute is a passive item which automatically deploys when
the player falls quickly enough to cause fall damage.
Once deployed, the player can safely parachute to the ground,
after which the parachute is discarded.
I find that the parachute can sometimes mess up jump trajectories due
to its automatic deployment, so I tend to avoid picking them up.
The functionality of the parachute is also almost completely superseded
by any form of cape or jetpack.
Cape
The cape is a passive item which allows the player to toggle
their falling speed in midair.
It is immensely useful for avoid fall damage, as the player can
simply press the JUMP button to fall very slowly, or press it again
to fall quickly.
While falling slowly, the player can safely land on spikes without
dying instantly, making it useful for grabbing things that have fallen
into spike pits.
While useful, the cape is still usually worse than having a jetpack,
and since you can only have one, I usually opt for the jetpack instead
if I can find one.
Jetpack
The jetpack is a passive item and one of the most useful items
in the game.
It lets the player boost while in the air for a short time,
allowing them to reach much higher platforms and areas further away.
It can also be used to prevent falling damage, and using it in short
bursts conserves its fuel enough to pass all the way from one side
of the map to the other.
The jetpack can only be used for a couple seconds per jump, but it
recharges its fuel instantly upon landing on the ground or from the player
grabbing a rope or ledge.
Be warned, jetpacks will explode when crushed, so be wary when
smushing them.
I highly recommend trying to obtain a jetpack whenever possible,
as it is the best mobility item in the game.
Shield
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