Sample Game Design Doc


Links

LaTeX sample template file
PDF sample output file

Overview

A game design document is one of the most important components of developing a video game. It contains a summary of all the elements of the game, including the mechanics, the story, the scope, etc. Creating a design document helps one completely organize their thoughts and ideas prior to implementation, which prevents having to make major design changes down the road and discarding previous development efforts.

Even though the design document is meant to guide the development process through the proposed design of the game, it is not meant to railroad it or restrict it. The design document is a living document, meaning that modifications are expected and encouraged during the development process.

Additionally, the presence of a design document is an absolute requirement for any professional publisher. It demonstrates preparedness and a bare minimum amount of "paperwork" required to specify what the project will deliver on. A good design document can turn a good pitch into a great one.

A typical design document will have various sections detailing the story, characters, level design, mechanics, and target audience of the game. The amount of detail which belongs in the document is up to the writer, but it is safer to keep essential aspects of the game strictly documented (like mechanics), and more nebulous details general.

Breakdown

This section details a breakdown of a sample game design document. While it specifies subsections and more detailed points of the document, only the major sections are necessary.

Overview

Genre

Describes the genre of the game.

Core gameplay

Defines the core gameplay loop, possibly highlights crucial components which make up the appeal of this specific game.

Scope

Defines the scope of the game, in terms of length, difficulty, and overall amount of content.

Influence

Describes possible influences and inspirations for this particular game.

Story

Plot

Briefly outlines the plot with key points.

Setting

Lists and describes the setting(s) of the game, either real or fantasy.

Conflict

Describes the central conflict in the story.

Characters

Major characters

Lists the major characters, including the one(s) played by the player, if they exist.

Minor characters

Lists the minor or other supporting characters.

Gameplay

Mechanics

Defines specific core mechanics of the game.

Objectives

Enumerates the objectives of the game and organization thereof.

Progression

Lays out the progression of experience for the player and difficulty.

World and levels

Level makeup

Gives a high-level overview of the structure and organization of maps or levels within the game.

Design paradigm

Lays out concepts behind the world design and desired objectives of the level design within the game.

Graphics

Target metrics

Specifies which resolutions to support, rendering methods, shaders, etc.

Palettes

Lists colors used in the game and on resources.

Concept art

Lists important reference art for design, usually replicated in the Art Bible.

Audio

Target metrics

Specifies audio design, instrumentation, and sometimes sample tracks.

Ambience

Lays out target ambience quality which the audio is trying to achieve.

User interface

Control scheme

Defines the basic inputs required to interface with the game.

Design

Defines concepts for menus, selection screens, etc.
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