Blog
This is where my blog posts live, arranged by year.
2018
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Corridor generation
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While working on ITHOM,
it became necessary to develop a method of connecting disjoint rooms
with corridors in a gridded world. I experimented with several
algorithms and detailed what I learned.
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Homebrew recommendations
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Ever since I made the switch from Windows to MacOS, I have been using
Homebrew as my package manager since
day one. It is a fantastic collection of resources which hugely
magnify the capabilities of the terminal. I list some of the formulae
I have found that are either useful or interesting in some way.
2019
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Sample game design document
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A game design document is an essential component of an successful
video game pitch and a great method of scoping and tracking the
process of development. I provide a sample outline of a proper design
doc in LaTeX format and give a short description of each section. Feel
free to reproduce and distribute as needed.